Ustwo Games’ Innovative Approach to Prioritizing Employee Mental Health in the Gaming Industry

Ustwo Games
Spread the love

Ustwo Games, one of the prominent figures within the gaming industry, has been spearheading a new approach to dealing with mental health problems among its employees.

Julie Piedrabuena, who is the head of people and culture at Ustwo Games, recently shared her thoughts during the HR summit organized by GamesIndustry.biz.

There she shed light on the importance of employee feedback in creating better mental health support in games development.

Piedrabuena began with an optimistic tone that emphasized the importance of personalized assistance for individuals acknowledging that challenges in games industry are diverse.

She also pointed out some alarming facts such as mental health being a major cause of both short-term and long-term UK absences according to the UKIE census.

It is worth noting that rates of anxiety and depression among those working in the games industry surpass those pervading all other industries with 38% reporting this trend up from 31% before Covid-19 struck.

The studio was forced by Covid-19 to change its strategies including quickening remote support implementation and adopting better communication methods required for hybrid work environments.

They used a comprehensive feedback culture in which they sought for change through active engagement with employees.

Among other things, it was done through making remote work setups easier, providing desks and equipment as staff suggested.

In order to deal with concerns over going back to offices following pandemic lockdowns, Ustwo Games came up with a travel allowance scheme that sets aside £500 yearly for commuting expenses.

Recognizing that there were areas beyond production space, Ustwo created areas where staff could meet socially or generate ideas as teams.

A healthy balance between work and life was intended by having an afternoon club while monthly meetings were scheduled for educational courses.

Training sessions and workshops were provided on mental health awareness, empathetic communication, inclusive hiring practices as well as mentoring which played a vital role in their strategy.

These initiatives were consistent with company’s values about diversity, inclusion and mental health.

Adaptable strategies were mentioned by Piedrabuena as well as the need for fine-tuning methods of addressing the emerging needs of employees.

Consequently, Ustwo Games increased sick leave to 25 days per year, improved flexible benefits and created guidelines on how to support workers healing from long-term diseases or surgeries.

Furthermore, Ustwo Games’ forward-thinking actions such as the work-from-anywhere policy which enables employees to work remotely for a month abroad yearly.

It demonstrated their keenness in catering for diverse lifestyles and family needs especially post-COVID-19 that came with travel restrictions.

An instance was given whereby an employee became a caregiver; hence, leaders had to alter their working hours with a reduced workload so that they could accommodate these changes in life circumstances.

Flexibility and inclusiveness are important in providing better mental well-being at workplaces that Piedrabuena said.

These policies she noted this goes beyond just changing during times such as the pandemic but leads to higher morale, productivity enhancement, talent retention and positive work environment.

However, she admitted there could be missteps reminding studios that they should take a trial-and-error stance by listening to staff members and finding external assistance or partners when developing effective mental health strategies.

In conclusion, according to Piedrabuena, mental health should be at the top of studio strategies.

She noted that studios should not only have an empathic culture but also be inclusive and always remember about mental health.

She pointed out as she encouraged studios to create collaborations and advance their methods that it is every employee’s duty to change for better what they have now so that gaming industry could be a place with healthier working conditions.

The pro-active and employee-centered approach demonstrated by Ustwo Games serves as a shining example to the rest of the gaming community and pushes it towards a new direction of putting employees’ mental well-being first.



Spread the love
  • Culmination Of A ‘Bad Habit’: Payal’s Story Of OCD

    Culmination Of A ‘Bad Habit’: Payal’s Story Of OCD

    Payal Rastogi shared how she battled with OCD with the…

  • Study Finds Sense Of Smell Is Body’s Most Rapid Warning System

    Study Finds Sense Of Smell Is Body’s Most Rapid Warning System

    A new study examined what happens in the brain when…

  • Children’s Facial Expressions Tell The Story Of Poor Sleep: Study

    Children’s Facial Expressions Tell The Story Of Poor Sleep: Study

    Children are overtired, their facial expressions can predict longer-term social…

  • Mother-Daughter’s Mental Health Start-up Helping 15,000 Folks

    Mother-Daughter’s Mental Health Start-up Helping 15,000 Folks

    25-year-old Arushi Sethi (co-founder of Trijog) shared how the experience…

  • The Story Of An Indian Woman Abandoned Because Of Mental Illness

    The Story Of An Indian Woman Abandoned Because Of Mental Illness

    40-year-old Kaveri talked with MindHelp about how she was abandoned…

  • Hit The Sleep ‘Sweet Spot’ To Prevent Cognitive Decline: Study

    Hit The Sleep ‘Sweet Spot’ To Prevent Cognitive Decline: Study

    The new study found that older adults who sleep for…

  • Adolescents And Older Adults Pay Less Attention To Social Cues: Study

    Adolescents And Older Adults Pay Less Attention To Social Cues: Study

    Adolescents and older adults lack attention to social cues in…

  • Kamal Kaur Channels Her Anxieties To Conquer The World’s Highest Peaks

    Kamal Kaur Channels Her Anxieties To Conquer The World’s Highest Peaks

    Kamal Kaur, a 36-year-old mountaineer, shared her journey from battling…

  • Mathematics Application Takes ‘Friendship Paradox” Beyond Average

    Mathematics Application Takes ‘Friendship Paradox” Beyond Average

    In network science, the famous ‘friendship paradox’ describes why your…

  • Gargi Dasgupta Beats Depression With Dance And Movement Therapy

    Gargi Dasgupta Beats Depression With Dance And Movement Therapy

    Gargi Dasgupta, a Kolkata-based dance teacher, shared how dance and…

  • Scientists Solve The Mystery Of Why We Overeat

    Scientists Solve The Mystery Of Why We Overeat

    Researchers are examining neurons and hormones associated with eating too…

  • Researchers Found New Reward Pathway Beyond Dopamine

    Researchers Found New Reward Pathway Beyond Dopamine

    While searching for ways to treat addiction and psychiatric disorders,…

  • Bullying Experience Inspired Mumbai Girl To Start Youth Organization

    Bullying Experience Inspired Mumbai Girl To Start Youth Organization

    Vidhi Yadav has shared how she got inspired to start…

  • Kids Develop Mental Health Issues After A Concussion: Study

    Kids Develop Mental Health Issues After A Concussion: Study

    A new study stated that a third of kids and…

  • Sleep Loss In New Moms May Cause Accelerated Aging: Study

    Sleep Loss In New Moms May Cause Accelerated Aging: Study

    New mom having less sleep may cause accelerated aging.

  • 27-year-old Ankita’s Story Of Psychosis

    27-year-old Ankita’s Story Of Psychosis

    Ankita Shrivastav, a 27-year-old Delhi-based corporate employee, shared her story…

  • OCD Patient Shares Her Story Of Losing Hope And Finding Strength

    OCD Patient Shares Her Story Of Losing Hope And Finding Strength

    OCD patient Mrinalini Bose shared her journey from losing all…

  • Daughter’s Schizophrenia Inspired Pune Man To Help Draft India’s Mental Health Act

    Daughter’s Schizophrenia Inspired Pune Man To Help Draft India’s Mental Health Act

    Pune man Amrit Kumar Bakhshy talked about his daughter’s schizophrenia…

  • Indian Woman Battles The Label And Stigma Of Mental Illness

    Indian Woman Battles The Label And Stigma Of Mental Illness

    Mamata Rode, a 44-year-old yoga teacher in Lucknow, shared her…

  • New Study Reveals Warning Signs For Dementia In The blood

    Diseases identified blood molecules that can predict impending dementia.

  • Fashion Designer Shares Her Story With Bipolar Disorder

    Fashion Designer Shares Her Story With Bipolar Disorder

    Mrs. Natalia Malhotra, a fashion designer by profession, talked with…

  • Mental Illness Is linked To Poor Sleep Quality, Researchers Find

    Mental illness tends to have poor sleep quality.

  • Union Health Minister Proposes To Train Teachers On Children’s Issues

    Union Health Minister Proposes To Train Teachers On Children’s Issues

    Union Health Minister Mansukh Manadaviya has proposed his idea of…

  • Researchers Find Interesting Link Between Insomnia And Sleep Hygiene

    Researchers Find Interesting Link Between Insomnia And Sleep Hygiene

    Researchers discovered a significant association between insomnia and sleep hygiene.…

  • Australian App TALi Helps Indian Parents Improve Attention Skills In Kids

    Australian App TALi Helps Indian Parents Improve Attention Skills In Kids

    TALi app, launched by an Australian tech company, improves attention…

  • Search Engines Could Help Young People Find Best Mental Health Resources: Study

    Search Engines Could Help Young People Find Best Mental Health Resources: Study

    A recent study found the crucial role of search engines…

  • Sports Boost Mental Health In Young Boys, Study Says

    Sports Boost Mental Health In Young Boys, Study Says

    A new study discovered that young boys engaged in sports…